The summer has been hot and we have been busy with other projects. We added the final 5D3 sounds and fixed the last bugs during July. Nothing much, luckily, though some bugs remain. (I fixed the one where the bugs actually kept on flying in Platypus if you exited the game.) Our games, I think, are very complete and neat little games considering we had a smaller team working on them. Go ahead, try them, if you haven't already! It's amazing what you can do in 25 hours times 4 ppl if you really put your heart into it.
This was mostly the message we had when we told people about our games at Assembly this weekend. Also that we can get study credits from almost anything if we can convince the teachers that it is relevant, and that they will add lots of stuff in the curriculum if we insist we need the lessons. That's one of the best things about TTVO. We could use a few more courses on game design and perhaps more 3D and programming. We were promoting TAMK and Score Club next to Game Tech&Arts Lab and KAJAK Game Development Lab at the annual gathering of computer hobbyists and experts.
The screen with our games (and the previous 5D projects) on it was never idle. Everyone loved playing Platypus Bounce and hearing about the projects and our school. We also had time to go and learn about the other sponsors and their projects. Next time we will have so many cool things prepared that everyone will remember TAMK. And for our stand we want live CG-drawing like Pelitalo and Supercell had! We could have stayed there ogling them all the time.
During our breaks we checked out the dark arena where most of the excitement happened. There were some very impressive demos and art in the compos, as well as music. Our very own sound guy Juho Korhonen won third place in the music compo!
I also want to thank the rest of the team we had at Assembly: You were awesome!